Monday, 10 October 2005

Artificial

AI often turns out to have a weakness that can be exploited. An oversight on the part of the designer. A blind spot. Of course, *real* intelligence never succumbs to that, does it? ;)

No, the difference between weaknesses in AI and weaknesses in RI ("real intelligence") is that RI beings can learn to recognise areas of weakness and determine to plug the holes autonomously. AI usually needs external patching, which only serves to shift the holes. The fact that game AI has been routinely outsmarted by the communities of players demonstrates the intellectual superiority of RI over AI.

The design goal of "AI that can detect and overcome its own weaknesses" is very simple to state, but so broad as to be meaningless. Naturally it would have a different meaning in particular game universes, but it is still too broad to design for.

Mokalus of Borg

PS - Game AI is becoming less important as we hook up real people to one another.
PPS - Perhaps one day it will be gone entirely.

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