There are a lot of articles I've read lately about making games, specifically how to "get started". Most of them begin by saying "Just get started. Make something and you'll get better to make new things." That's not very helpful if the actual question was "I am thinking of making a game, and I don't yet know how to make images move on the screen. Can you help me?" and your response is "Just do it". There are some specific technical questions behind the first "how do I get started", and I think these game-making mentors should start with "these are the tools I use, this is specifically how I built my first game". That's more helpful than a vague motivational speech about keeping at your art to get the skills you will need later.
Mokalus of Borg
PS - Motivation is good, too.
PPS - It's just that specifics help more sometimes.