Thursday 23 December 2004

Balanced online economies

Some regular readers may have picked up on the idea that economics holds a passing interest for me, as do video games. Where these two worlds converge is the auction house in MMORPGs such as World of Warcraft. Keeping these economies balanced is as delicate and involved, and I wonder if the game suppliers employ people to keep it so.

It's a job prospect that attracts interest, because it implies a tremendous amount of power, and also because it's exactly the kind of management task we all like to think we could do. It means constantly monitoring prices, wages, cost of living and all the other factors that contribute to the economic health of the virtual world, and can mean macro-management one day and micro-management the next.

I wouldn't mind giving it a go.

Mokalus of Borg

PS - This all sounds like a good idea for a game in itself.
PPS - Perhaps I'll get to work on a design over the Christmas break.

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