tag:blogger.com,1999:blog-6638043.post2874246614790229414..comments2023-05-12T01:11:23.747+10:00Comments on Mokalus of Blog: Mathematical rating of Risk board variantsJohnhttp://www.blogger.com/profile/03388453194546051041noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6638043.post-34882364938625090832009-10-02T08:54:49.580+10:002009-10-02T08:54:49.580+10:00You'd think a simple simulation with computer ...You'd think a simple simulation with computer players could sort out any weird loopholes or interpretations of the rules like that. Then again, they might be easy to overlook even in simulation. There are plenty of computer games on the market with AI weaknesses that apparently didn't come out in testing.Johnhttps://www.blogger.com/profile/03388453194546051041noreply@blogger.comtag:blogger.com,1999:blog-6638043.post-35041922701220322862009-10-01T23:29:34.508+10:002009-10-01T23:29:34.508+10:00There is a particular rule that is ommitted from c...There is a particular rule that is ommitted from certain variants, regarding how many times per turn, and when each turn, one can redeem cards for more armies (in the original, it was once per turn, at the begining).<br /><br />Since one can claim the cards of a defeated player, not controlling card exchanges for armies can lead to someone steamrolling the whole map in one turn, simply by making concentrated pushes on players with few remaining armies (example: I focus all my armies on wiping out Red, use the cards from Red to earn additional armies, use the extra armies to wipe out Yellow, redeem those, etc).<br /><br />Most variants I've seen fail in the actually mechanics department, in addition to continent values.Kammorremaehttps://www.blogger.com/profile/11892443247029768345noreply@blogger.com